1st July - Assignment - in Mr Jilbert's absence. Due by the end of the lesson.
You are to go to at least four of these sites and play with them. Produce something and post it to the Web 2.0 page in this wiki. Included in the post should be what you thought of the application and what you could use it for at school and at home. If you complete four and there is still class time, review more.
No technical problems. All resources ready and on hand and uploaded to wiki at end of lesson. Timing of instructions, activities and play time is perfect. Group roles are well defined.
Minor technical problems. Resources are mostly on hand and uploaded to wiki. Timing of instructions, activities and play time is good. Group roles are defined.
Many technical problems. Resources are not readily on hand and not uploaded on wiki. Timing of instructions, activities and play time is too long/short. Group roles are not defined.
Knowledge of Software
Every group member knows the entire software flawlessly and has answered all questions with expertise.
Group members know the basics and some extension knowledge. Can answer most questions satisfactorily.
Groups members struggle to convince the audience that they know the basics of this software and are unable to answer some of the questions the audience have asked.
Effectiveness of lessons
The activities set by the group encouraged the participants to learn and were fun and engaging.
The instruction section was very clear and informative.
The activties set by the group enabled the participants to learn and were somewhat engaging.
The instruction section was informative.
The activities set by the group didn't provide a learning experience and were not engaging.
The instruction section was not clear and wasn't informative.
Presentation
The group were all well presented, they spoke well and were very clear in their instructions.
The group mostly spoke well, presented well and were clear in their instructions.
The group didn't present well, they didn't speak well and their instructions weren't clear.
Structure of a lesson
#
Activity
Person Responsible
1
Introduction to the program, where it can be used, quick examples of subjects it could be used for.
2
Show how to begin a project and do the basics.
3
Everyone does a basic product.
4
Show how to extend their basic product with added features.
5
Everyone extends their product.
6
Show final extended features, not how to do them but show that they exist for advanced users.
7
Everyone creates a product with a purpose. Choose that purpose.
8
Run an evaluation of what people think of the software and how they think they can use it in the future.
9
Place the lesson’s resources and tutorial videos or screen captures on the wiki.
10
Creative additional extra.
iLife Lessons
Date
Software
Group #
People in Group
27/5
iPhoto
1
Adele
Beth
Maddie
Kayla
Tom
Josh
3/6
iWeb
2
Tonja
Kate
Haidyn
Josh
Luke
17/6
Garage Band
3
Wesley
Eric
Nike
Darcy
John
Raf
24/6
iMovie
4
Anthony
Jonathan
George
Josh
Lauren
Maddie
This page is dedicated to Year 9 IT.
We'll be keeping this page as a resource for all the work you've done within IT. Starting with my lesson on Comic Life.
20th May - IT Lesson - Comic Life
We were introduced to Jing which is screen capturing software.
Introduced to Comic Life
Created a short comic story
Exported to iWeb for our DEAL project
Discussed upcoming assignment
Taking a Lesson
How do we conduct that lesson? What materials do you provide your class? What do you show first? How long will it take? Question time? Examples? Extended explanation, Instruction time, play time, the task time, then presentation, how to access the software, how to basically use it, play, tasks, produced.
HOW DOES MR JILBERT ASSESS YOU WHEN YOU'RE CONDUCTING YOUR LESSON?
Year 9 IT
1st July - Assignment - in Mr Jilbert's absence. Due by the end of the lesson.
You are to go to at least four of these sites and play with them. Produce something and post it to the Web 2.0 page in this wiki. Included in the post should be what you thought of the application and what you could use it for at school and at home. If you complete four and there is still class time, review more.
Glogster
SlideRocket
SumoPaint
Animoto
PhotoPeach
Voki
Wordle
Voxopop
Dvolver MovieMaker
GoAnimate
Shape Collage
Flaming Text
Mindomo
MyStudiyo
DoppelMe
Criteria for Software Tutorial Assignment
Criteria
Above Standard
At Standard
Below Standard
Not Shown
Organisation
Knowledge of Software
Effectiveness of lessons
The instruction section was very clear and informative.
The instruction section was informative.
The instruction section was not clear and wasn't informative.
Presentation
Structure of a lesson
iLife Lessons
Beth
Maddie
Kayla
Tom
Josh
Kate
Haidyn
Josh
Luke
Eric
Nike
Darcy
John
Raf
Jonathan
George
Josh
Lauren
Maddie
This page is dedicated to Year 9 IT.
We'll be keeping this page as a resource for all the work you've done within IT. Starting with my lesson on Comic Life.
20th May - IT Lesson - Comic Life
We were introduced to Jing which is screen capturing software.
Introduced to Comic Life
Created a short comic story
Exported to iWeb for our DEAL project
Discussed upcoming assignment
Taking a Lesson
How do we conduct that lesson? What materials do you provide your class? What do you show first? How long will it take? Question time? Examples? Extended explanation, Instruction time, play time, the task time, then presentation, how to access the software, how to basically use it, play, tasks, produced.
HOW DOES MR JILBERT ASSESS YOU WHEN YOU'RE CONDUCTING YOUR LESSON?